Dash of Destruction was a simple flash game created over the period of 10 weeks. We all had equal input to the overall look and style of the game but when it came to the code, I was the only programmer on the team. My job was to ensure the game was up to a certain standard while fixing any bugs and/or errors when we decided to add new content to the game.
The player takes on the role of a simple individual who is having a relaxing day at the beach. All of a sudden, out of nowhere, a giant tsunami forms offshore. They must then run away from the giant tsunami chasing him along the beach and various locations as the player dodges obstacles such as sandcastles, puddles and manholes.
Mitchell Geyer, Max Tobin and Sumit Mehta.