![[2017] - Augmented Reality.png](https://timhorvat.com/wp-content/uploads/2018/04/2017-augmented-reality.png?w=696)
Over the 2 week Christmas break at the end of 2017 I set myself a challenge to create an augmented reality game which would incorporate multiplayer functionality for the Android mobile device.
In order to achieve my goal, I took it upon myself to learn, at the time, Unity’s new integration with Vuforia* alongside a third-party networking plugin called Photon Unity Network (PUN)**. As this was a one man project, I wasn’t able to implement all my intended functionality for an immersive gameplay experience but I did manage to achieve the goal I set out to complete.
I would say in hindsight it was an interesting experience. A few challenges presented themselves but of course I was able to overcome these by doing my research and being persistent. Most of the issues arose when setting up the intended software/plugins but once these issues were resolved implementation of the utilities was pretty straight forward.
*Vuforia allows a developer to create a Augmented Reality application by projecting a virtual model onto a live images or a simple 3D object using image detection algorithms.
**Photon Unity Network (PUN) is a multiplayer engine with a networking plugin for Unity which allows developers to create an application which includes the capabilities of cross-platform real-time gameplay.
![[2017] - Dance Collider](https://timhorvat.com/wp-content/uploads/2018/04/2017-dance-collider.png?w=696)
![[2017] - Cupid's Bow](https://timhorvat.com/wp-content/uploads/2018/04/2017-cupids-bow.png?w=696)



![[2014] - The Guardian](https://timhorvat.com/wp-content/uploads/2014/10/2014-the-guardian.png?w=696)
![[2013] - MageRage](https://timhorvat.com/wp-content/uploads/2014/05/2013-magerage.png?w=696)
![[2012] - VolcanoEscape](https://timhorvat.com/wp-content/uploads/2014/05/2012-volcanoescape.png?w=696)
![[2010] - DashOfDistruction](https://timhorvat.com/wp-content/uploads/2014/05/2010-dashofdistruction.png?w=696)