Personal Work, Programming

Augmented Reality

[2017] - Augmented Reality.png

Over the 2 week Christmas break at the end of 2017 I set myself a challenge to create an augmented reality game which would incorporate multiplayer functionality for the Android mobile device.

In order to achieve my goal, I took it upon myself to learn, at the time, Unity’s new integration with Vuforia* alongside a third-party networking plugin called Photon Unity Network (PUN)**. As this was a one man project, I wasn’t able to implement all my intended functionality for an immersive gameplay experience but I did manage to achieve the goal I set out to complete.

I would say in hindsight it was an interesting experience. A few challenges presented themselves but of course I was able to overcome these by doing my research and being persistent. Most of the issues arose when setting up the intended software/plugins but once these issues were resolved implementation of the utilities was pretty straight forward.

 

*Vuforia allows a developer to create a Augmented Reality application by projecting a virtual model onto a live images or a simple 3D object using image detection algorithms.

**Photon Unity Network (PUN) is a multiplayer engine with a networking plugin for Unity which allows developers to create an application which includes the capabilities of cross-platform real-time gameplay.

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Personal Work, Programming, Team Stallion

Mage Rage

[2013] - MageRage

In the final year of University, the year was split into small groups where we each had to make a video game. I worked alongside three others to create our final game for our degree, Mage Rage.

Mage Rage is a First Person Puzzle Platformer set in a world of magic and mystery, where not even the fourth wall can protect you from the alcohol infused shenanigans of the College of Sandy-Crack and its intoxicated inhabitants.

For the duration of the game I worked mainly on the programming side. Although we were each given the opportunity to design and create our own levels for the game. This lead me to create my own models and artwork for the game as well.

Gameplay Trailer and Screenshots for the game can be found on the Team Stallion Facebook Page.

Also the game is available to download from IndieDB or GameJolt for Windows, Mac and Linux.

 

Additional Credits:

Ashleigh BarrettĀ (Portfolio Link TBA)

Nathan JensenĀ (Portfolio Link TBA)

Tylah Heil (Portfolio Link)

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Personal Work, Programming

Volcano Escape

[2012] - VolcanoEscape

Volcano Escape was a semester project during my second year at Griffith University. The game is created from the source code of a basic Super Mario Bros clone which was supplied from the University.

To get the game to this stage it consisted of altering and adding to the source code we were given. I added certain features which allowed the player to climb ladders and cables hanging from the ceiling.

The player takes control of a simple henchman who is trying to escape a collapsing volcanic lair. The game itself is a pretty simple side scroller which requires the player to reach the top of the level.

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