Personal Work, Programming

Volcano Escape

[2012] - VolcanoEscape

Volcano Escape was a semester project during my second year at Griffith University. The game is created from the source code of a basic Super Mario Bros clone which was supplied from the University.

To get the game to this stage it consisted of altering and adding to the source code we were given. I added certain features which allowed the player to climb ladders and cables hanging from the ceiling.

The player takes control of a simple henchman who is trying to escape a collapsing volcanic lair. The game itself is a pretty simple side scroller which requires the player to reach the top of the level.

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Programming

Dash of Destruction

[2010] - DashOfDistruction

Dash of Destruction was a simple flash game created over the period of 10 weeks. We all had equal input to the overall look and style of the game but  when it came to the code, I was the only programmer on the team. My job was to ensure the game was up to a certain standard while fixing any bugs and/or errors when we decided to add new content to the game.

The player takes on the role of a simple individual who is having a relaxing day at the beach. All of a sudden, out of nowhere, a giant tsunami forms offshore. They must then run away from the giant tsunami chasing him along the beach and various locations as the player dodges obstacles such as sandcastles, puddles and manholes.

Additional Credits:

Mitchell Geyer, Max Tobin and Sumit Mehta.

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