Team Stallion once again entered the “48 Hour Game Challenge” during 2015 to create the game Star Suckers. Utilising Unity’s 2D framework we were able to create a four player arena game. Of course, the challenge of the competition is to make a game based around 3 keywords. This year the keywords were; Swallow, Thief and Collapse.
In the four corners of the screen each player must maintain and prevent the collapse of their planetary system. In order to do this the player controls a starship which must harvest Hydrogen and Helium from the stars of neighbouring planetary systems. As more elements are taken from the stars; the smaller the orbit of the surrounding planets which eventually cause collapse of the star into a black hole, swallowing the planets.
Although this year Team Stallion didn’t quite take home the cup. We did have an amazing time during the creation of Star Suckers.
Additional Credits:
Nathan Jensen (Portfolio TBA)
Tylah Heil (Portfolio)
Michael Thompson (Portfolio TBA)
Tristan Edwards (Portfolio TBA)