Programming, Team Stallion

Horsing Around

2016-horsingaround2

Mid 2016, Team Stallion participated in the Gold Coast Game Jam hosted by AJ Abotomey at the Griffith University Campus on the Gold Coast. This challenge required us to create a game based around a single keyword; Puns. After much discussion, we settled on the idea to create Horsing Around, playing off the concept of own team name Team Stallion.

Horsing Around is a simple 2-4 player local multiplayer game in which players compete to see who is the High Horse. The objective is to mount the rooster and fellow horses to see who can get the highest before time runs out. Players take turns in climbing the stack while swinging their horses from their limbs as they make their way up to the top of tower of horses.

Overall it was a fun experience. Our approach to this game was different from our previous work in many ways, but our main focus was to create a game around a single mechanic, then build from there. Creating the game this way lead to positive feedback and allowed Team Stallion to leave the competition having won the People’s Choice Award.

Horsing Around can be downloaded from IndieDB for both Windows and Mac. An Xbox controller and at least one friend is recommended to play this game.

 

Additional Credits:

Nathan Jensen (Portfolio TBA)

Tylah Heil (Portfolio)

Advertisement
Standard
Programming, Team Stallion

Star Suckers

2015-star-suckers

Team Stallion once again entered the “48 Hour Game Challenge” during 2015 to create the game Star Suckers. Utilising Unity’s 2D framework we were able to create a four player arena game. Of course, the challenge of the competition is to make a game based around 3 keywords. This year the keywords were; Swallow, Thief and Collapse.

In the four corners of the screen each player must maintain and prevent the collapse of their planetary system. In order to do this the player controls a starship which must harvest Hydrogen and Helium from the stars of neighbouring planetary systems. As more elements are taken from the stars; the smaller the orbit of the surrounding planets which eventually cause collapse of the star into a black hole, swallowing the planets.

Although this year Team Stallion didn’t quite take home the cup. We did have an amazing time during the creation of Star Suckers.

Additional Credits:

Nathan Jensen (Portfolio TBA)

Tylah Heil (Portfolio)

Michael Thompson (Portfolio TBA)

Tristan Edwards (Portfolio TBA)

Standard
Programming, Team Stallion

The Guardian

[2014] - The Guardian

The Guardian was created during the 2014 “48 Hour Game Challenge” where we had to create a game using three keywords which were given to us at the beginning of the 48 hours. The keywords for this year were; Sacrifice, Guard and Wave.

The game itself is set on a distant world were the planet’s core is dying. The only way to save this world is to SACRIFICE the last flame into the centre of the planet. You play as a Rhinosaurus Bug creatures who’s main purpose is to GUARD and protect this flame while travelling through the planets outer layers in order to reach the centre. In order to defend himself from the dangers that lay beneath him, he has taught himself to use a psychic WAVE which not only stuns enemies but can also, if strong enough, clear a path to travel.

In order to create this game we had to teach ourselves Unity’s new 2Dframework which was quite a fun and interesting experience. As well as teaching myself Unity2D, I was put in charge of creating a 4×4 grid of rooms for the player to explore as well as a randomised path through the rooms which allows the player to move around the level freely from the entrance to the exit without breaking any of the blocks. I also worked on a few other things such as; The player’s vitals and a few of the visual effects.

Additional Credits:

Nathan Jensen (Portfolio TBA)

Tylah Heil (Portfolio)

Benjamin James (Portfolio)

Tay Wilson (Portfolio TBA)

Standard